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Indie Game Development Not that Cheap

Sat, Aug 23, 2008

Consoles, Xbox 360

With massively hyped titles requiring an investment of millions of dollars to get off the ground, it’s nice to know a small independent developer can still make it with a small amount of cash and some skill. Err, well, not anymore apparently. Platforming/puzzle title and Live Arcade release Braid was created by Johnathan Blow. The one man team spent three years working on the game. Maybe a few hundred dollars total? Uh, no. A few grand? Try again.

As Blow told the Wall Street Journal, he invested $180,000 of his own money in the project. That’s the best explanation for the $15 price point yet, and when you look at the sales numbers (and figure in Microsoft’s cut), he has a ways to go before paying that off.

This post was written by:

MPG_PuzzleFighterFan - who has written 437 posts on www.Multiplayergames.com - Multiplayer Games.


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