Tiger Woods PGA Tour 10 is about money. Every screen of the game wants the player to buy or download something. It has become so grotesquely overdone, two buttons on the controller lead to purchasing screens on the main menu.
EA expects players to pay for Spyglass Hill as a downloadable course, despite being offered the same way last year. Every item in the pro shop can be purchased with real money. Apparently, EA feels that a grossly overpriced $10,000 t-shit in game is worth about $2 in real money. Most of these shirts wouldn’t be worth $2 in real life.
Stat screens between holes hold advertisements for various products; none of these companies will be given credit here. This all begs the question as to why Tiger 10 costs a full $60. Shouldn’t all of this be subsidizing the price of the game?
The excuse of development costs does not fly here. Improvements, if you can call them that, are miniscule. Changing the name of the Tiger Challenge to the Tournament Challenge is not something that counts as a change. The format eliminates fantasy golfers, so in a sense, it actually takes something away by making the player match various PGA Tour highlights as they level up their created golfer.
Advertisements stating six new courses are technically false. Four have made appearances in the series before, including Bethpage Black. A new putting system is also questionable. It has been pulled from the Wii version, taking all guesswork out of green play.
Other mechanics, including the smooth striking analog swing system, remain. On the course, any so called updates are not seen. Having a thicker gallery on the course doesn’t alter their purpose of ball stoppers for shots gone astray.
Online tournaments now let you challenge the scores of actual PGA Tour events, something that would be wonderful if anyone took the time to add difficulty to this franchise. Matching Vijay’s –5 score from the past week? Not a problem when you can finish –35 with ease.
Tiger’s fundamental problems remain, including the ridiculous 400+ yard Happy Gilmore drives that have long since worn out their welcome. It’s still feasible to keep the sense of progression through leveling up and limit the drives, and in all honesty, there is no excuse not to by this point. All of the options to change the difficulty are noted, but do casual players take the time to adjust these? No, they play with the default, the same way this franchise has been played for the past decade.
It’s a comfort zone, a place where you can calmly relax while you play a rapid 18. If developer Tiburon were serious about their tournament challenge, they would have taken the time to readdress the mechanics to suit the mode itself.
Apparently, all the corporate suits allowed them to complete were a set of ad boxes on every screen. It must have been a very boring year at the office for the Tiger team.
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Mon, Jun 15, 2009
Consoles, Multiplayergames.com, Reviews, Xbox 360