Army of Two Locks Out Foreign Multi-player
So, you have a buddy who lives in the UK. You live in the US. Both of you plunk down the proper currency to indulge in EA’s Army of Two. Both of you agree on a long night of co-op play, since the game is built upon the mechanic.
Sorry to say, that’s not going to work.
It turns out the PS3 version suffers from the same issue, but regardless, this is a first on the Xbox Live service. EA’s response was that this was implemented to reduce server loads.
If you remember a while back, it’s things like this that made the eventual deal to get EA on board with Xbox Live a shaky proposition. Previously, they shut down a staggering amount of servers for older titles, something that is not an issue with any other developer due to the set up of Xbox Live.
For a paid service, it’s unacceptable. With the PS3 being free, developers could do anything they want and no one could complain. Microsoft should be implementing better quality control in these situations, though knowing the online history between the two companies, there’s probably nothing they could do.


