Nostalgia is a dangerous thing. For kids in the late ‘80s, early ‘90s, the NES release of Ninja Turtles II: The Arcade Game was a revolution. This was a title long out of reach of most kids, only available in the arcades as a massive quarter eater. Konami, hardly about to see the potential profits [...]
Continue reading...28. February 2010
The best part of Super Dodge Ball is that you can cheat. Sanctioned or not, and one assumes it is if you’re playing in high profile locations such as near the Statue of Liberty, you can literally get away with murder. The rules, what remains of them, are simple. There is a court split down the [...]
Continue reading...25. February 2010
Welcome back to the Digital Dojo, Multiplayergames’ dissection of martial arts accuracy in video games. Today’s lesson reviews 1992’s Best of the Best Championship Karate, which has no relationship to the movie Best of the Best (1989), although the game does follow a similar story line about a fighter trying to battle to a fighting championship. Our fighter [...]
Continue reading...18. February 2010
This little snippet comes from the March 1984 issue of Electronic Fun with Computers and Games, their final issue before changing their name to Computer Fun. The Vidco Cartridge Copier let the user put an Atari 2600 cart into the slot, hit a button, wait a short while, and an instant copy is made. The Copier [...]
Continue reading...15. February 2010
To understand why Rise of the Robots is worse than countless other fighting game knock-offs of the mid-90s, you need the history. Back in 1995, the world was enjoying the slow, painful death of Street Fighter II, Mortal Kombat was about to reach 3, stop motion was considered valid for fighting games, Virtua Fighter happened, [...]
Continue reading...31. January 2010
From the opening screen, in which Interplay’s logo is introduced to George Thorogood’s “Bad to the Bone,” Rock ‘n Roll Racing exudes style. Set in space where intergalactic aliens take initially familiar-looking vehicles onto rugged tracks, Rock ‘n Roll Racing’s marketing hook is the music. While not the first game to utilize the Peter Gunn theme [...]
Continue reading...21. January 2010
Welcome back to the Digital Dojo, Multiplayergames’ dissection of martial arts accuracy in video games. Today’s lesson pits digital karate up against well… digital karate. We will begin our examination with Karateka from 1984, which was originally designed for the Apple II (and ported to a number of consoles), but we will be referencing the NES edition which [...]
Continue reading...14. January 2010
It is ironic that the loading screens for NBA Jam Extreme actually say, “Extreme Loading” considering just how excessively long data retrieval can be in this unnecessary NBA Jam sequel. Acclaim’s motion captured, incomprehensible 3-D mess loads before the title screen, moving into the selection screen, loads the pre-game screen, and then loads the game [...]
Continue reading...4. January 2010
Final Fight 3 brings the franchise back from its globe-trotting sequel, settling into a desolate Metro City now taken over by the Skull Cross Gang. Despite the change in gang, series favorite Andore returns, apparently the final surviving member of the Mad Gear, and unable to escape his lifestyle. Despite obvious attempts to deepen the fighting [...]
Continue reading...2. January 2010
With a single punch, One Must Fall 2097 is a winner. The bliss of seeing sparks and shards of metal shatter from the hull of an opponent’s mechanized chest is a reward, a small piece of joy knowing what went into it, and the end result. PC gaming in 1994 was a vastly different beast than [...]
Continue reading...28. December 2009
Welcome back to the Digital Dojo, Multiplayergames dissection of martial arts accuracy in video games. Today’s lesson will pit old school digital Kung Fu against old school digital Karate. Let’s begin with the NES port of Kung Fu from 1985. This is a game most video game fans remember. It was a great straightforward effort, with [...]
Continue reading...27. December 2009
Many will not-so-fondly remember the “other” Acclaim Batman Forever game, a disaster of imprecise controls, illogical level designs, and visuals so sub-par, it was hard to make out what you were doing. That mess found its way onto countless game consoles, including the lowly Game Boy, the last place it should have ended up. However, on [...]
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14. March 2010
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