Multiplayer Games Blog
 

Rainbow Six Vegas 2 Sickly on PS3

Posted by MPG_PuzzleFighterFan on Saturday 12th of April 2008 05:02:32 AM

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With the weekend off due to the holiday weekend, players with equal time off looking to indulge in some deathmatch action on their PS3 with Rainbow Six Vegas 2 ran into a slight problem. Riddled with connection issues or unplayable lag, PS3 players found themselves outside of rooms and unable to get in.

UbiSoft was quick to respond on the official forums, but no fix was available at this time. Their advice was to help out by pointing out issues in this thread to get the fixin’ process moving.

Grand Theft Auto IV Multi-Player Detailed and Played

Posted by MPG_PuzzleFighterFan on Friday 11th of April 2008 11:21:34 AM

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16 player chaos. Racing. Earing in-game money during online play for single player. Lots of carnage.

Yes, GTA IV is looking like a fun time online. The only downer is the lack of co-op in the single player missions like Crackdown. Small touches as reported on by GameTap including varying volume levels of opponents voices depending on how far away they are. The multi-player maps are not confined or restricted. Rockstar is letting players race the entire map if they choose, with or without weapons.

Multi-player is unlocked within a matter of minutes, and after that, you can play all you want without having to unlock anything else. You can completely ignore the single player if you want. Options are extensive, and you can even set up handicap matches if you want, along with adjusting the number of fodder… err, people present on the streets. GameTap’s preview is on the Xbox 360 version, though the PS3 should offer all of the same options.

Army of Two Locks Out Foreign Multi-player

Posted by MPG_PuzzleFighterFan on Friday 11th of April 2008 07:21:25 AM

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So, you have a buddy who lives in the UK. You live in the US. Both of you plunk down the proper currency to indulge in EA’s Army of Two. Both of you agree on a long night of co-op play, since the game is built upon the mechanic.

Sorry to say, that’s not going to work.

It turns out the PS3 version suffers from the same issue, but regardless, this is a first on the Xbox Live service. EA’s response was that this was implemented to reduce server loads.

If you remember a while back, it’s things like this that made the eventual deal to get EA on board with Xbox Live a shaky proposition. Previously, they shut down a staggering amount of servers for older titles, something that is not an issue with any other developer due to the set up of Xbox Live.

For a paid service, it’s unacceptable. With the PS3 being free, developers could do anything they want and no one could complain. Microsoft should be implementing better quality control in these situations, though knowing the online history between the two companies, there’s probably nothing they could do.

Cheaters Never Prosper; They get Called Out on Live

Posted by MPG_PuzzleFighterFan on Wednesday 9th of April 2008 05:55:41 AM

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Microsoft has finally knocked some cheaters down a notch on Xbox Live.

Instead of an outright banning, they went a step further. If you were caught boosting your Gamerscore, you just lost all of those points you thought you had. Better yet, your account has forever been branded with a “cheater” tag so everyone you play with now knows you were too lazy to even play a video game without assistance.

You can still play all you want and legitimately gain points until the end of time. However, those points that were wiped clean? They’re gone. Even if you replay those games, they’re done. Kaput. Lost. Better yet, this cannot be appealed. Microsoft’s gavel is down, and there is no appeal process.

So, to all of those who are now branded, we give you a big Nelson Muntz “Ha Ha” to you. You can’t say you weren’t warned.

Weekly Multiplayer Releases: Week of April 8, 2008

Posted by MPG_Travis on Tuesday 8th of April 2008 04:49:11 PM

You know you’re in for a slow week when the best new offering is the multiplayer component of a game from October. Oh, games industry, your weekly release schedule is an up-and-down emotional roller coaster.


team fortress 2 pc boxartPick of the Week: Team Fortress 2
First-Person Shooter | PC
A standalone version of three new (in October) games found in The Orange Box will be hitting retail this week for all of you allergic to great value and/or Steam. If you like team-based first-person shooters and wasting money, this is the game for you. To be perfectly clear: Team Fortress 2 is one of the best multiplayer games in recent memory, but for twice the price of this standalone copy you can get Portal, Half-Life 2, and Episodes One and Two in the same box.

Hit the jump for the rest of the week’s multiplayer offerings.
More …

Master Chief on the PS3? Well, Sort Of

Posted by MPG_PuzzleFighterFan on Tuesday 8th of April 2008 12:48:57 PM

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The wonders of a mod-based community never cease to amaze. Unreal Tournament 3 on the PS3 has gained a following with the open community, a rarity for any console shooter. This is a market typically for PC oriented gamers.

Thankfully, someone has used this available feature to create some killer character models. Master Chief? Check. Cloud Strife? Check. Marcus Fenix? Check. Not only are the models in the game, they’re basically indistinguishable from their actual counter parts on the competing hardware. In all actuality, Master Chief looks even better. Since the Gears of War characters rely on the same graphics engine, it’s not too surprising how accurate they are, but there’s still an immense level of skill involved there.

Prototype Has Multi-Player Removed

Posted by MPG_PuzzleFighterFan on Saturday 5th of April 2008 03:38:54 PM

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Prototype looks to be a fun, open world romp in a futuristic setting. As a single player experience, it looks to be coming together nicely. However, no longer does it look like the multi-player functionality will be… it won’t have any.

To meet the release date, the developer has dropped the co-op play from the title. There are hints that this could be a future download post-release. So, here starts the conspiracy theory: Are they cutting it to snag an extra $10 from people after they purchased the game and labeling it as DLC? A TeamXbox interview with producer Tim Bennison goes into depth about the deletion of the multi-player. He goes onto to claim it’s been a single player experience from the start, and this keeps the game in focus.

Jack Thompson Trial Transcripts Featured Online

Posted by MPG_PuzzleFighterFan on Saturday 5th of April 2008 07:57:02 AM

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For the one person still unaware, Jack Thompson is a Miami lawyer who has fought for years to prevent the sale of various video games. Some he doesn’t want sold to minors, some he wanted pulled from shelves in their entirety. He has appeared on TV too many times to mention, claiming Counter Strike, Halo, and other popular shooters were the cause of various tragedies around the country (even when the evidence to suggest a link doesn’t exist). Due to his crude, crass, and never particularly polite nature, he ended up on trial with the Florida Bar Association looking to revoke his license.

What Gamepolitics has done is taken the transcripts from nine days of his testimony, taken out the parts of interest, and posted them online. The nine part series is incredibly interesting to read, and posters particularly love the part about the fax machine. It’s worth reading them all if you’re a gamer to see how far one man can go to destroy your pastime.

Irony in the Making: No Madden PC for ‘09

Posted by MPG_PuzzleFighterFan on Friday 4th of April 2008 12:44:15 PM

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What started on DOS (and other computer platforms of the era) is no more. Madden is done on the PC. The gist in non PR terms? It didn’t sell and no one played it on the PC anyway. Peter Moore explains in PR terms:

… the PC presents some very serious business challenges to us in the sports category, particularly because so many of you all are playing your favorite sports games on the PS3, Xbox 360 and Wii.

The comments section of that post is loaded with hatred including those who seem to think their small boycott of the console version will make a difference (note to those people: it won’t do anything). It’s admittedly sad to see that on a significant anniversary date that the original platform is shafted, but it’s hard to imagine sales were strong compared to the console versions.

The PC isn’t viewed as a hotbed for sports gamers. It’s forte is largely strategy and shooters. Can anyone blame EA for making this decision in the end? Surely those people complaining know the development cost and sales numbers, right? Right? Unless someone is willing to find this one themselves, it’s over.

Mario Kart Wii Stops Becoming Disappointing

Posted by MPG_PuzzleFighterFan on Friday 4th of April 2008 09:55:20 AM

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Beyond the online issues and stupid plastic wheel, maybe this edition of Mario Kart will actually be fair.

The technique was known as snaking. Basically, Mario Kart awarded players for driving like idiots, drifting back and forth repeatedly continually gaining boost. Not only was this completely unfun for those who didn’t get the technique down, it sapped much of the strategy that came from using objects properly and took away some of the simple purity of the game. Mario Kart 64 used it, as did Mario Kart DS.

No more however. The concept is gone, eliminated, finished, kaput. The world rejoices. The shift has now gone to how long a player can hold the slide, certainly more challenging and fair.

Mario & Sonic Sold 4,999,999 More Copies Than it Should

Posted by MPG_PuzzleFighterFan on Wednesday 2nd of April 2008 10:56:48 AM

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The Olympic Games are popular gaming fodder. Each time the event rolls around, a developer takes advantage of the situation and drops some generic button mashing junk onto store shelves in celebration… or for a chance to increase their stock. In Nintendo’s case, we’re still a ways away from the actual Olympics. That didn’t stop the Mario and Sonic mash-up from selling a boatload of copies.

It’s overall rating of 67% on GameRankings speaks for the games overall quality, and it’s hard to disagree. The game is everything Olympic games suffer from, only instead of mashing buttons, you look moronic as you swing the controller around randomly in ways that can hardly be considered interactive. The games only bonus is a decent version of table tennis. Still, the name alone was apparently enough, even though the platforming icons first meeting was less than stellar. Sequel? You bet.

Weekly Multiplayer Releases: Week of April 1, 2007

Posted by MPG_Travis on Wednesday 2nd of April 2008 02:17:14 AM

April Fool’s Day is the single worst day in the games industry. Fake news stories plus a rapid fanbase ready and willing to accept any morsel of information as gospel, regardless of how obviously fake, makes for a painful combination. It turns out the day isn’t particularly good for video game releases either.


double sequenceDouble Sequence
Puzzle | DS
Decode alien DNA by using the DS’ stylus to move and rearranged colored blocks, saving the world from the deadly Q-Virus. And mom said my Tetris skills would never lead to anything. You can also create your own deadly DNA patterns to trade with friends or battle against them wirelessly to see who has the superior DNA-rearranging skills. Hurray for giving a tired experience a fresh coat of paint!

octomania boxartOctomania
Puzzle| Wii
Oh joy of joys, another puzzle game where you match similarly colored blocks octopuses. But wait! This game also features bright and colorful, anime-inspired graphics and support for up to two players either locally or online! This would have been a perfect fit for WiiWare, but as a standalone retail game it’s hard to get excited for something we’ve played roughly a billion times already.


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