To understand why Rise of the Robots is worse than countless other fighting game knock-offs of the mid-90s, you need the history. Back in 1995, the world was enjoying the slow, painful death of Street Fighter II, Mortal Kombat was about to reach 3, stop motion was considered valid for fighting games, Virtua Fighter happened, [...]
Continue reading...Sunday, December 27, 2009
Many will not-so-fondly remember the “other” Acclaim Batman Forever game, a disaster of imprecise controls, illogical level designs, and visuals so sub-par, it was hard to make out what you were doing. That mess found its way onto countless game consoles, including the lowly Game Boy, the last place it should have ended up. However, on [...]
Continue reading...Monday, December 14, 2009
To its credit, NBA Action ‘95 was revolutionary. While EA was tinkering with a 3/4 view for their NBA series, Sega loaded NBA Action ‘95 with then unheard of features like create-a-player, trades, injuries, and more. In 1995, it was the most feature-packed sports game ever made. Unfortunately, all of that time spent developing those bonuses [...]
Continue reading...Thursday, November 19, 2009
Battletoads is considered a classic. Released on the NES in 1991, ported to just about everything, and spawning spin-offs and sequels, the Tradewest triple-threat of Zitz, Rash, and Pimple still live on in gaming lore. Why is it here? It’s one of the few games to include multiplayer that actually made the game harder. While the [...]
Continue reading...Sunday, October 25, 2009
Contrary to what you may expect, this is not going to blast the Virtual Boy for being the Virtual Boy. In fact, prepare for some praise. Despite its monochromatic red and black screens, the Virtual Boy was a far better piece of hardware than it is given credit for. Certain games, including Wario Land, are quite [...]
Continue reading...
Monday, February 15, 2010
Comments