Welcome back to the Digital Dojo, Multiplayergames’ dissection of martial arts accuracy in video games. Today’s lesson pits digital karate up against well… digital karate. We will begin our examination with Karateka from 1984, which was originally designed for the Apple II (and ported to a number of consoles), but we will be referencing the NES edition which [...]
Continue reading...Monday, December 28, 2009
Welcome back to the Digital Dojo, Multiplayergames dissection of martial arts accuracy in video games. Today’s lesson will pit old school digital Kung Fu against old school digital Karate. Let’s begin with the NES port of Kung Fu from 1985. This is a game most video game fans remember. It was a great straightforward effort, with [...]
Continue reading...Monday, December 21, 2009
This video interview with Blade & Soul producer James Bae and art director Hyung Tae Kim reveals details of the "behind the scenes" of the spectacular Martial-Arts massively multiplayer online RPG.
Continue reading...Thursday, December 17, 2009
Have you ever wondered if the fighting you see in video games is really possible? Are programmers really designing characters with the styles they say they are? Or, what if what is being showed on screen is technically accurate? Welcome to the Digital Dojo! While visiting us, it is our goal to educate you in the [...]
Continue reading...Monday, November 30, 2009
This newly released trailer not only showcases new races, but introduces four character classes/professions as well. With the release of the latest Blade & Soul trailer comes new info, new screens, and new hope for MMORPGs
Continue reading...Monday, November 9, 2009
The new Splinter Cell is following a trend, found in recent movies, of more true to life violence. But, how does one go about “making it real” ? Simple, engrain feasible combative techniques into the fighting. By cutting loose the high flying, mid-air wire work made popular by films like The Matrix and Crouching Tiger Hidden Dragon, movies and games [...]
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Thursday, January 21, 2010
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