The Xbox Live Arcade Block Party continues with another winner. Scrap Metal The overhead or 3/4 view driving genre is loaded with classics, including R.C. Pro-Am and Rock ‘n Roll Racing. None of them give the satisfaction of driving, or the responsiveness of Scrap Metal. Turning, flipping through corners, and dodging other vehicles has never felt like [...]
Continue reading...Wednesday, February 17, 2010
Aaron Greenberg recently commented on Xbox Live’s 1 vs. 100 saying , “In many ways we are pioneering an entirely new category of entertainment and it has been very successful.” According to the director of product management, this has them thinking of new programming possibilities in this area. The news of possible expansion in this section of online [...]
Continue reading...Thursday, February 11, 2010
Chalk this one to a simple “whoops” on the part of Microsoft. Last week, when the company announced that Xbox Live for the original Xbox was going down in flames for good, all of the DLC vanished, and Halo 2 was no longer playable for some. The good news is that someone flipped a switch, and [...]
Continue reading...Friday, February 5, 2010
One of the benefits of Xbox Live is the ability to always be online. With the exception of a few companies who demanded their own servers (EA specifically), all Xbox Live games remain online and running. As of April 15th, that is no longer the case. That’s right folks, as of April 15th, 2010, all Xbox 1 [...]
Continue reading...Monday, November 16, 2009
Is the Haloverse spreading itself too thin? One might not think so when you look at sales figures for the most recent Halo installment, Halo 3: ODST. According to Microsoft’s COO of interactive entertainment, Dennis Durkin, Halo 3: ODST has sold over 3 million copies to date since its release on September 22, 2009. This sounds great, [...]
Continue reading...Tuesday, October 27, 2009
Square Enix announced in Los Angeles on the 13th of October that a compilation entailing the entire Final Fantasy XI world (including all previous expansions and add-on scenarios), will be available as a download, and as a retail product starting November 12 2009. Dubbed the Final Fantasy XI Ultimate Collection, this impressive release will be available solely for Windows PC and the Xbox 360.
Continue reading...Saturday, October 24, 2009
A lot of people are generally not affected by this news, but a good number of people are balling their eyes out right now. The good law abiding citizens at Microsoft have just announced that they will be permanently banning all people found to have a pirated version of the soon to be released Forza 3 [...]
Continue reading...Tuesday, April 21, 2009
In an Excel sheet uncovered by the Seattle Post Intelligencer, it turns out a lot of Xbox Live gamers see the benefits of paying $50 a year for online access. A whopping 56% of users have handed over the funds to Microsoft. A full 60% of those users are in America, obviously making it the [...]
Continue reading...Tuesday, April 7, 2009
Did you vote in the second annual Xbox Live Arcade Awards? If not, then you have no business complaining about the big winner, the Behemoth’s Castle Crashers. The four player beat-em-up, despite some rough going early on with the multi-player online, still achieved the status of “best” amongst the community voting. It also took home [...]
Continue reading...Monday, April 6, 2009
After taking a radical departure in Street Fighter III, including a complete re-write of the roster, Street Fighter IV goes back to basics. It brings back all of the original cast, some of the new challengers, a few from Street Fighter Alpha, and adds six newcomers. Everything is like you remember it, for good or [...]
Continue reading...Saturday, April 4, 2009
Wanted was a spectacular movie, introducing many to the original comic it was based on. Now the franchise has been brought into another medium, and the results are sadly mixed. Despite enormous potential for Wanted in game form, this feels rushed, lacking ideas, and barely tested level designs. To be clear, Wanted Weapons of Fate [...]
Continue reading...Friday, April 3, 2009
If anything, THQ deserves credit for avoiding the temptation of slapping a retro theme on the Smackdown engine and calling it a day for Legends of Wrestlemania. Instead, all of the in-ring action is mapped to the face buttons, which creates a convoluted system that ruins all of the nostalgia created beforehand. It’s a treat [...]
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Wednesday, March 10, 2010
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