The oft-delayed Crysis 1.1 patch is finally available, according to GameBump. Despite the surprisingly hefty 139 MB file size, the patch doesn’t really do a whole heck of a lot. Besides the performance tweaks and bug fixes typical for initial post-release patching, Crytek also snuck in a few balances changes that are easily summarized as “ROCKETS AM NERFED!!!11113”
Seriously, 139 MB for a handful of bug fixes and UI updates? I realize broadband Internet is thankfully pervasive at this point, but what kind of crazy future tech is Crytek dealing with? Tuesday’s World of Warcraft patch, which accomplishes about as much as Crysis’ 1.1 patch, clocked in at just over 5 MB. Clearly, either Crytek is doing something very, very wrong or, judging by the unprecedented technical achievement present in the ugliest Crysis screenshot, they’re simply working on another level entirely. Frankly, my money’s on the latter option. Maybe in a few years when the rest of the PC market has caught up with CryENGINE2, we’ll finally understand all this crazy voodoo.
Those eager to download the patch can find a lengthy list of mirrors at inCrysis.
Hit the jump for full patch notes in all their copy-pasted glory.
- Fixed: Potential crash in D3D10
- Fixed: Orange boxes apearing when hispec savegame loaded into lowspec game.
- Fixed: Inconsistent damage dealt to vehicles when shot by LAW.
- Fixed: Reflection resolution on D3D10, MultiGPU reflection update fix
- Fixed: Memory leak with FSAA modes
- Fixed: Infinite ammo hacks.
- Fixed: Memory leak in D3D10 when switching screen modes
- Fixed: Muti optimizations
- Fixed: When player melees during gun raise animation, their gun will be in apermanently raised position.
- Fixed: Crash when loading savegame with level exported recently by editor
- Fixed: Virtual keyboard does not function properly when a game pad is connected
- Fixed: Users can lose the ability to look around with the Right Stick
- Fixed: Setting screen resolution to “default” stops user from selecting last resolution
- Fixed: Bug when changing resolution in D3D10
- Fixed: Issues with Depth of field and water droplets in D3D10
- Fixed: Crash on NaN warning
- Added: Motion Blur UI and V.SYNC UI options
- Optimized: Motion blur
- Optimized: FSAA (Full Scene Anti-Aliasing)
- Optimized sound id implementation
- Enabled VSync functionality in D3D10
- New benchmarking files for ice CPU benchmark.
- http/xmlrpc password protected remote control session
- Marked debug cvars as cheat
- F12 (screenshot) now works in restricted mode as well
- Reduced LAW splash damage vs. infantry in PowerStruggle mode
- Slowed Rocket projectile speed down in MP slightly
- Disabled automatic turret bounding boxes on vehicles to prevent issues with LAW hitdetection
- Reduced grenade explosion radius in multiplayer
- Clamped water tesselation to avoid cheating in MP
- MultiGPU improvements with depth map updates