I once tried to level a World of Warcraft character usually only Discovery XP, experience rewarded whenever your character discovers a new location in the world. I made it to level 6 before giving up. Boingboing has a link to an interesting WoW Insider article about a much more tenacious WoW player trying to reach the levelcap with a rogue and a priest without ever killing anyone or anything. The player writes:
Both my priest and my rogue try not to hit anything, although there’s always a chance of a misclick when trying to open a quest item with mobs fighting near it. Both of them always wield a fishing rod, so any accidental hits won’t increase their weapon skills. Neither of them will do quests where they have to kill things. In battlegrounds, my rogue will throw bombs to interrupt flag captures and stun people and may even accidentally kill players low in health or nearby critters. My priest only heals, so he is actually closer in roleplaying terms. Neither will “get around” these limits by grouping and having other players do their dirty work.
“[Throwing] bombs” sounds pretty anti-pacifist to me, but it’s a great idea just the same. The strength of Blizzard’s games has always lied in the player’s ability to stretch the design to its limits. Anybody who had a Diablo 2 Smitadin or beat another player at Warcraft 3 using only a hero a lots and lots of moonwells can attest to that.
Noor is currently at level 27; just 43 more levels to go!