For fans who have every version of the series to date, it’s going to be tough to swallow Lumines Supernova. Why it took so long for a PS3 version is rather odd given its beginnings on the PSP, but now that it’s here, it still delivers as expected. That’s also sort of the problem. There’s nothing truly revolutionary here, and the lack of online play is a downer.
On the bright side, compared to the Xbox 360, the entire game is available from the start. There’s no need to keep dishing out money to have the full game once this overly large 650+ MB title is done downloading. New modes include the fun Dig Down, where you need to clear a screen of pre-set blocks. Sequencer lets you create your own beats for use in the game, although this was on the PSP release Lumines II.
Gameplay remains the same, and it should or else it couldn’t be called Lumines anymore. Players flip 4×4 blocks to match up colors into squares. There are only two colors, certainly separating it from other match puzzlers. The backgrounds offer trippy visuals while thumping dance music provides the aural sensation, somewhat controlled by the player’s action.
While Supernova does contain multi-player modes, they’re sadly not online. Only leaderboards are available. Trophy support is also included, though hardly a replacement for gaming with friends who are not sitting in your gaming area.
The real disappointment is that Supernova doesn’t even try to separate itself from its 360 counterpart. Some may find themselves drawn to the new gameplay modes, but that’s not worth the price ($15), especially after delays. Q Entertainment still has an addictive puzzle game on their hands, and if you’re not one of the many who have picked up a previous Lumines, this is a full featured entry that’s well worth the price. Otherwise, stick with whatever version of the game you have.