Wii Review: Wii Sports Resort

wiisportsresort

With the Wii becoming a depository for mini-game compilations, Nintendo not only seems to ignore the problem, but embrace it. The sequel to Wii-system seller Wii Sports is Wii Sports Resort, a second attempt to push a product into the home of Nintendo followers through simple and easy to understand games.

However, it is not hard to feel cheated here, particularly as many of the games from the original have been transported to a resort setting. Who goes bowling at a resort?

The fact that time has been spent creating more mini-games to fiddle with, and that they have yet to be expanded into something with depth is a disappointment. There is little reason to bowl when the initial joy wears off. Any kind of tournament mode or career is being called out for, particularly since this remains the best bowling simulation on the system.

Of course, Resort was created to sell, this time a small gadget that attaches to the Wii Remote. It serves as yet another form of sensor creating full 1:1 movement that is, undeniably, dead on accurate. This new sensitivity comes with a cost, that of constant calibration that makes it seems as if Nintendo’s paranoia is running high that their latest gadget may under whelm someone. Can’t have a dissatisfied customer who is willing to continue buying mini-game compilations, can we?

All jibs about how Motion Plus should have been there at the beginning, the added cost, and slight paranoia aside, Resort’s games seems to have been chosen with demo material in mind, not necessarily the most fun. Swordplay, with its Dynasty Warriors-like level set up is a blast, and could not be achieved without the added part. The physical aspect creates a wildly fun, original environment, even if the actual “game” would be dull and drab minus the accessory.

Stuff like basketball (with an atrocious pick-up game mode), cycling, golf, and the various racing modes barely seem to benefit from the inclusion of Motion Plus. In fact, considering the effect Motion Plus had on Tiger Woods 10, golf is an inexcusable disaster, despite a new course. The fresh controls fail to enhance the game, which still wants to regulate swing power.

Wakeboarding is another questionable seller, particularly with the lack of control over specific tricks. There is little sense of freedom or creativity generated as you spiral off generated waves, as tricks are randomly determined by jump height, not a new and innovative control scheme.

When the game concepts work, including table tennis (which yes, is radically different from tennis in Wii Sports), the thrills are wonderful. In fact, table tennis is good enough to actually improve skills in an actual real world match, forcing the player to learn the finer points of wrist angles and power despite the assistance from the mechanics themselves.

Wii Sports Resort is critical for Nintendo, a game that must sell another generation of controllers to starved gamers looking for a reason to keep the Wii on their shelf. Once the experiment is over, Wii Sports Resort falls in line with other mini-game collections, despite the obvious attention to quality.