October 12th brings a console-only sequel to the Virtual Console, Final Fight 2.
After Capcom launched a botched port of Final Fight alongside the Super NES, one lacking multiplayer of any kind, they followed it up with Final Fight 2.
There are notable changes, the most notable being the inclusion of co-op play, but there is more to Final Fight 2 than the added player. Colors are increased drastically, both in their saturation and vibrancy. Deep shading adds depth to the sprites, although also takes away some of the mild grittiness of the original. The style change is slightly drastic, as if Capcom wanted the then Super NES exclusive to fit better with Nintendo’s image.
Characters include only one returning fighter, Mike Haggar, former Mayor of Metro City. Gone are Cody and Guy, replaced with a female in Maki (later revisited in Capcom vs. SNK 2), and the forgettable Carlos. The latter has a sword on his back, but only comes into play during his special move, leaving the question as to why anyone enters into a street fight with a sword but doesn’t use it.
Slightly faster, Final Fight 2 maintains the rich beat-em-up engine that powered the first game. Collision and impact remain spot-on. Bosses are huge, grossly oversized, but far more comedic than the original game. There is a weird friendliness to Final Fight 2, despite the aim of beating up countless people with your fists.
For genre fans, Final Fight 2 fits nicely as a sequel, despite the direction change. A third and final 2-D sequel (also a SNES exclusive) has yet to appear on the virtual console, another title that shifted the series into a different form.
Final Fight 2 is available for 800 Wii Points.