Being one of the critics that praised it, it was a surprise to find Insomniac Games community manager James Stevenson apologizing for Resistance 2. Many of the gamers were disappointed, as he states in the VideoGamer.com interview:
“The critics loved Resistance 2. Some people didn’t like it, but for the most part… And the Metacritic’s higher than Resistance 1. So we got better reviews than Resistance 1, but the overall opinion of it is that it was a failure by fans, that Resistance 2 was a failure, because maybe the expectations were so high for it.
Unfortunately, he fails to note what exactly what the community was disappointed by. Yes, the lack of campaign co-op was a downer (and the co-op play included was a mess), but the scale of the multiplayer was spectacular. Also, the campaign was memorable, including the Chicago level which may register as one of the more epic confrontations this generation.
Yes, the Leviathan assault was a scripted event, but it established scale, opening up the world of Resistance to a new level of invasion the player was unaware of prior. That’s important, more so in a game trying to establish itself as an experience. Resistance 2 did just that, including varied locales that did more than just toss enemies on screen. The town taken over by Chimera egg pods was eerie, terrifying, and amazingly effective.
As such, here’s hoping that Insomniac doesn’t take some bitter fan criticism too harshly, because they nailed it with Resistance 2.
On that note, what was it that dropped the game below the expectation in your opinion? Let us know below.