Splinter Cell’s Sam Fisher Trains in Krav Maga

fisher

The new Splinter Cell is following a trend, found in recent movies, of more true to life violence.  But, how does one go about “making it real” ?  Simple, engrain feasible combative techniques into the fighting.  By cutting loose the high flying, mid-air wire work made popular by films like The Matrix and Crouching Tiger Hidden Dragon, movies and games alike seem to be trying to settle their combat into some semblance of reality.

Splinter Cell creators made a wise choice in picking Krav Maga to be Sam Fisher’s training background for Conviction in their attempt to bring the character into the realm of possibility.  As a third degree black belt, I have been training in martial arts for 12 years, during which I have trained in American Karate, Tae Kwon Do, CDT, Brazilian Jiu-jitsu,  MMA, Krav Maga, and KFM (Keysi Fighting Method).  Through this I can say the last two are the most readily applicable to real world situations.

KFM, having been born in the streets of Spain, is conducive to multiple attackers (this is the fighting style that has been adopted by Batman in his last two films), while Krav was last spotlighted in cinema in the Jennifer Lopez movie Enough.  Krav Maga is used by the Israeli Defense Force, and was designed to be able to be used by men, women, or children, due to the conditions they are faced with on a day to day basis.  Krav Maga should not be labeled as a martial arts though (even the founders never viewed it as such), but more as a practical philosophy on how to use simple combative strikes to defend yourself in extreme situations.  Embracing blunt force trauma, elbows and knees are key components in this battlefield tested philosophy.

Because Krav is a proven method in combat it serves as a perfect training base for Sam Fisher. With each passing day gamers are demanding a more vivid experience, and many want to feel included in the story as much as possible.  Through selecting plausible combat, developers are more likely to get players to connect better with their characters, and feel much more like they themselves are moving through the story.

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