Mega Man 9 was fan service. Mega Man 10, well, this one feels a little cheap. Don’t take that the wrong way. Everything here is fantastic, from the level design to the music, to the few still-frame cinematics. It all reeks of 8-bit greatness. However, the game has a feel that Capcom saw where the money is and dumped into that same well.
There are some changes, including an easy mode to ease those into 10 who found 9’s punishing difficulty too much (*raises hand), but it is nearly insultingly easy in spots. Still, it is a nice way to become familiar with patterns of the bosses when prepping for the had mode, which in all honesty hates you. There is a fun little surprise after you beat Wily… the first time. Of course, a sequel is set up as well, but if Capcom goes to 11 without stopping at X, the magic will be lost.