Awful Moments in Multiplayer Gaming: Fighting Street (TurboGrafx CD)

If you are looking to get into the video game version of the Guinness Book of World Records, we’re about to give you a means of doing so. Pick up a copy of Fighting Street, toss a fireball, and then try to pull it off two more times in a row.

Actually, we’ll take that back. The absurdly clunky, sloppy control scheme of Fighting Street does not make that possible. Yes, this is the original Street Fighter, released to the TurboGrafx CD under the new name. To its credit, this is a generally accurate port, brought over from the arcades by Hudson Soft two years after its initial release.

Unfortunately, the port did not improve anything. The fighting system in place here is what the definition of “broken” means in video game lingo. Punches or kicks that connect never carry any consistency. At times, it feels random, and even dreaming of a combo system back in 1987 would be considered blasphemy. Jumping is absurdly choppy, and even if it appears that you will land in front of your opponent, you suddenly warp behind him.

While the game offers a wide array of characters, a few who survived into the rest of the franchise’s history (including Alpha favorite Birdie), only two are actually playable. Ken and Ryu make their first appearance, and it is not hard to mistake Ryu’s headband in his portrait shot for a devil’s horn. Creepy. Once the Ken or Ryu player beats their friend, the game simply turns into a single player affair.

Maybe there is a second chance to enter into Guinness though. Try not looking at the screen and translating all of the muffled, unintelligible speech contained within during a single play session. Actually, no, that won’t work either. No one will ever know if you were right. Thankfully, Capcom made a sequel, and all became right with the fighting game world.

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