Welcome back to the Digital Dojo! This month we examine the mixed martial arts with UFC Undisputed 2010. Developed by Yuke’s and published by THQ, this sequel to UFC 2009 Undisputed was released on May 25, 2010. The idea behind this is simple. You can either play as a current UFC fighters in exhibition bouts or create your own fighter and try to fight your way into the UFC. Stepping beyond the simple game types, you do find a world of complexity though.
When building a fighter, almost every aspect of him is open for design, from look to fight style, and with the inclusion of new fighting styles and techniques over its predecessor, this game has a plethora of detail. The main “technique templates” or fighting styles are Boxing, Muay Thai, MMA, American, Brazilian, Japanese, Russian, Grappler with Brazilian Ju-Jitsu base, and Grappler with Judo base.
The game case advertises three new fighting style have been added. These styles being Karate, Sambo, and Greco-Roman wrestling. While we have broken down what Karate is in previous lessons, Sambo and Greco-Roman wrestling deserve a quick over-view here. Sambo is a mixed martial art in it’s own, and has it’s roots in Japanese Judo and Karate. There are three officially recognized forms of Sambo which are Sport Sambo, Combat Sambo, and Freestyle Sambo. These three differ mainly in their competitive rules, but the UFC does not have any restrictions like Sambo competitions may have, so it is likely fighters use hybrids of all three in the UFC. Greco-Roman wrestling is a wrestling style that forbids holds below the waist, which brings an emphasis to throws to take down an opponent. Again, since the UFC doesn’t restrict styles, anyone with this as a base style most certainly breaks the below the waist hold rule.
The one odd part about these “new” styles is the fact that none of them are selectable for the templates by these names. It is possible Karate is supposed to be implied by the American template, since Karate is really more of an Americanized term. If this is true, Sambo would link to the Russian template and possibly Greco-Roman wrestling to the MMA style since it says that is wrestling based. If this is how the developers are referencing the new styles, it makes no sense. Why would you not put the names of the styles into the templates since you market them on the box? The only place that specifically names one of these styles (Karate) is in the navigation styles.
The navigation styles are basically your fighter’s guard stance. You can select from power fighter, tight/ upright boxer, flicker, Muay Thai A, Muay Thai B, wrestling, Karate, hunched, MMA, and tall fighter. These stances change your fighter’s hand position and body position, and the most interesting of the bunch is the MMA style. This style is shown with the fighter’s body turned to the side, when in actuality most MMA fighters take on a more squared up stance to their opponent in order to sprawl better to block take-down attempts.
Beyond the above mistakes, the game’s detail and accuracy is astounding. The great thing about doing a mixed martial arts game is that you can never truly say they got something wrong in a style, because you have the ability to learn almost any technique you want your fighter to know. The developers even included ground submissions that are almost never pulled off in the octagon, but they give you the chance to do them here. Submissions like the gogoplata where you choke your opponent out with your shin, or the Peruvian necktie where you choke them out with your arm while their head is pinned down by the back of your leg. All techniques are done with beautiful fluidity, probably motion captured, and give the detail any modern video game should for fighting.
Here ends the lesson.