Two games this week totaling $25, and the licensed one is cheaper. Go figure.
Ditching the third-person view of the physical release of a years back, Sanctum goes overhead to mimic the great Smash TV. This one is frantic, certainly on the difficult side as you’re swarmed by killer ghost skulls and speedy bosses. The new Ghostbusters team (the originals only appear in the comic story sequences, and look nothing like the actors) still have some wit and humor, although maybe lacking in personality. Four-player co-op is nice, and blasting anything with a proton pack on immediately has some satisfaction to it, while the new gadgets mimic familiar spread and shotgun style attacks. It looks decent, carries the theme song, and is a decent time waster for $10.
Poor Swarmites. Evolution hasn’t treated them well, and it’s turned them into morons. They have no sense of self preservation, so it’s your job to get them safely back to their mother after scrounging levels for DNA. You’ll control a pack of 50, dodging hazards while the game continually rewards you for finding new ways to slaughter them. Counter intuitive sure, but also hilarious. The demo even lets you kill one by not buying the game, which probably should be the other way around. Anyway, the levels are fun, the character design is hilarious, and it’s purposefully designed to make you see things the Swarmite way: constant death as the the hand of increasing hazards. Think Lemmings with less strategy and direct control.