It probably should not shock anyone that a title from EA could be utilizing an online pass system. In the case of Battlefield 3, it’s been given a “maybe” status, the company still looking into the possibility. Bad Company 2’s system didn’t actually block online play, just added additional content.
Coming from the mouth of executive producer Patrick Bach, things don’t seem like they’ll turn out that way. He states, “The whole idea is that we’re paying for servers and if you create a new account there is a big process on how that is being handled in the back end…”
See, the $60 you spent to purchase the game? None of that is used for back-end costs. Oh, and all of that data storage, you know the stuff Halo has been doing for free since around 2005? That’s expensive you know. A single account being created on a server is certainly expensive, right? That data tracking and text… man, it must be like, $3 just for a single line of code. Poor EA.*
*Yeah, that was an exaggeration an sarcasm.