A trifecta of games following the Summer of Arcade, including another Kinect exclusive if Fruit Ninja didn’t injure you enough.
Capcom fires off a fighting game with this smooth, precise online update to one of the best games in their vaults. Online quirks have been ironed out with extreme prejudice and the fighting engine loses none of its precision timing whether in single player or multi. Visuals can be kept pure to their pixel perfection, and the animation remains a stand-out to this day. Only the menus have been updated, along with a fresh injection of menus tunes. New challenges offer a bit of heft to solo play, something else to concentrate on while trying to take down one of Capcom’s cheapest end bosses. Arguably the pinnacle of the genre.
Another classic is reborn, the contraption building Crazy Machines brought to increasingly vivid life thanks to the addition of nature. Add fire, wind, and rain to your machines to reach the ever increasing kooky goal. It takes some smarts and the physics are certainly secondary to the puzzle solving, but mind bender fans will find the hundreds of buildable parts too much fun NOT to toy around with. Three modes of play keep things varied to manage a slim replay value. This one could certainly be a DLC hotbed with added puzzles flowing with some regularity.
Kinect Arcade game #2 is this game show inspired hole fitter (?!) where players need to contort and hold positions to fit through cardboard cut-outs. Sounds like fun but the recognition is only so-so, and the game is awfully forgiving, likely to allow for different body types. The game show environment isn’t all that special, and the fun seems to wear thin after a few tries. Seems better suited to Kinect Fun Labs (if they ever get that working again) then a Live Arcade title.