Week in Arcade: Mortal Kombat, Deathspank, Rock of Ages, Ugly Americans

A foursome of games this week, the first time that’s happened in… well, a long time.

Mortal Kombat Arcade Kollection

Three titles in this $10 package, the first and second Mortal Kombats along with Ultimate Mortal Kombat 3. Yes, Ultimate has been on XBLA before, but now it’s packaged with the first two, so bonus. Emulation seems tight and shouldn’t offend those looking for precise timing too much. Hideous filters and way overdone CRT scanlines and geometry emulation are bad jokes on players, while online play is enough of a “thank you” to make up for it.

Rock of Ages

Forgiveness. It’s a little difficult to describe Rock of Ages, so imagine Monkey Ball mixed with tower defense mechanics and Monty Phython animation. That’s the only way to do it that makes sense. Players roll a ball, sometimes powered up, to smash through enemy lines as the opposing side does the same. Defenses can slow the ball down because speed determines damage done to the door of the bass. Hilarious cinematics spoof everything from film to Castlevania, blasting historiacl figures in the best way possible. Plus, it has multiplayer, so you must have this quirky roll-a-thon.

Ugly Americans: Apocalypsegeddon

Incredibly obnoxious, dull, and bland dual analog shooter. Ugly Americans probably won’t appeal to many, the shooting dry and uneventful, not mention repetitive. Levels are agonizingly long, desperate for real content. Enemy spawns are not actual content, single screen combat cramped for a false sense of difficulty. Weapons are boring and far too weak in most cases, making the shooting dreadful and puny feeling. The visual style of the show remains at least, which is something… if not much.

The Baconing (Deathspank)

The third game in this series in a matter of months really, it remains a loud, crammed beat-em-up RPG with plenty of quirky super hero humor. In a cluster of foes, it still downright impossible to tell when you’re being hit, the crowds still amassing themselves a little too tightly and combos fly too loose. It’s still immense fun, sort of in the way the original Gauntlet was, a real army vs. man type of deal. Levels have energy and spunk, along with the writing. Not much here to change your mind if you didn’t like the first two, but this is a slight improvement with the same amount of enjoyment.