I was never a fan of simulation style driving games. So when Gran Turismo 5 came out last year, I didn’t pay much attention to it. To my understanding, it may have been passably good as a game, but it didn’t receive the critical response that’s typical of a game that underwent over four years of development. Which is why this announcement of new content for GT5 is somewhat of a surprise to me.
First of all, Kazunori Yamauchi detailed the the entire Spec 2.0 patch, which will be releasing on October 11.
- Simplified interior view added to all standard cars.
- User control of the weather change feature.
- Added a setting sheet feature allowing you to save multiple car settings.
- Spec 2.0 opening movie.
- Improved UI usability and response.
- Replay rewind and fast forward.
- Ability to save during a race
- Online Lounge Expansion (Ability to narrow down car types via search, shuffle races).
- Expansion of the B-Spec remote race you can play from GT.com (a graph display now shows changes in race rankings.).
- Expanded Photo travel features. You can now take photo’s of cars together with your avatar.
- Added a “NASCAR Pit Scene” stage to Photo Travel
- Added eleven 2011 model NASCAR cars.
- Added the Nissan GT-R N24 Schulze Motorsport.
- Improved physics and AI.
- Support for the Logitec G25/G27 Steering wheel.
Beyond the Spec 2.0 patch, Yamauchi also announced that Polyphony Digital is planning on releasing several DLC packs themed specifically for new race cars, new race tracks, and new racing gear like suits and helmets.
No word yet if the patch updates existing tracks with new foliage that started growing since the game launched last November.