On Friday, Lego Universe was officially given a death sentence. After going to free-to-play and managing to find an audience of two million players (plus positive feedback), the end result simply wasn’t financially feasible.
“Unfortunately, we have not been able to build a satisfactory revenue model in our target group, and therefore, have decided to close the game,” stated Jesper Vilstrup, VP of LEGO Universe.
There’s about two months of life left for the game, and once the servers close for good, 115 people will unfortunately be jobless.
Lego reps claimed they would still pursue other digital titles, as if the core Lego licensed efforts weren’t enough. Who knows: maybe the lack of a movie licensed connection or expectations based on said Lego experience caused players to reject the pseudo-MMO.