A team shooter and a beat-em-up totaling $25 this week.
Credit where credit it due: Gotham City Imposters is actually quite a bit of fun. Even if the license is loosely applied, gunplay and bizarre, crazed power-ups gives this shooter a manic pacing. Weaponry has a nice bit of pop and customization is exceptional. Maps are spread wide to offer the necessary spacing, and with time, some glaringly awful spawns will be fixed. However, it’s important to note there are over 100 pieces of DLC already available, meaning Warner has no qualms about splitting this community later on with a menagerie of paid content. One has to wonder why the base game is $15 too given the obvious attempt to milk players.
Shank returns with an inhuman level of violence, now ratcheted up with death traps like car crushers, explosions, and additional dropped weaponry. It’s all intertwined into the same, albeit faster, gameplay from before, everything that’s fresh brought into the world logically. Cinematic style is improved, certainly with a better cash flow behind it for smoother animation. That, and more violence. Everything in Shank 2 goes back to the original’s hallmark. Fluid combos translate into exceptional survival play, meaning co-op requires another layer of strategy to keep plugging along at higher levels. Absolutely a $10 downloadable gem that paired with the first, could easily work its way onto retail shelves.