Bungie is 100% done with the Halo franchise on a technical level, handing over the statistical tracking to Microsoft.
But, Bungie did something with that number crunching data before passing it on. Namely, telling the community that they truly need to consider seeking sunlight.
Aging stereotypes aside, from Halo 2 to Halo Reach, players have spent 235,182 YEARS playing the series. They have killed 108,548,288,596 Spartans or Covenant in matchmaking alone, possibly close to the number of every human ever.
All of those are fun, but the most telling is how Halo has clearly lost a communal step in the face of Call of Duty and Gears of War. Halo 3 (and by default, ODST) proved to be the most popular in terms of games played, with 11.5 billion multiplayer romps. One sequel later, Reach didn’t even manage 3.9 billion. Even doubling the number to account for the difference in availability time frames doesn’t put Reach anywhere near its predecessor, although that’s not to say it wasn’t a success.
You can view the full slate of stats over at Bungie, but if you’re one who added to those numbers, be prepared to see -in hard statistics- how you’ve contributed to the wasting of millions of lives.