Smash Bros. Roster May Be At The Limit

Masahiro Sakurai is loved for his work on Super Smash Bros but up until now, he was still working on Kid Icarus: Uprising. Now that he’s finished Uprising though, the logical conclusion is to get hype for the next iteration of Super Smash Bros right? Fans should temper their excitement a bit though, as Sakurai isn’t simply going to expand past Brawl‘s 36 character roster. Talking to Nintendo Power, Sakurai talks about the realities of balancing huge character rosters:

“There is a certain charm to games that have huge casts of playable characters, but they tend to have issues with game balance and it becomes very difficult to fine-tune each character and have them all feel distinctive…. In terms of quantity, we’ve probably already reached the limit of what’s feasible. I think a change of direction may be what’s needed.”

If you think that’s disappointing, keep in mind that Ultimate Marvel Vs. Capcom 3 has a smaller roster compared to Marvel Vs. Capcom 2 and the character balance turned out pretty good. MvC2 had a small selection of characters who were much more powerful than the rest but in UMvC3, that selection of elite characters expanded considerably.

People often times scoff at the idea that Super Smash Bros is a fighting game but there’s no doubting that a community does exist for it. The notion that Sakurai takes character balance seriously should be good news to them.

via Shacknews

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