Project Copernicus was Destined for Free-to-play

Before 38 Studios crumbled under the weight of broken investments, Curt Schilling’s studio was working on the Kingdom of Amular’s MMO, codenamed Project Copernicus. The game, which would have cost ” hundred-million-dollar-plus,” was destined for a free-to-play model.

Speaking to Boston, Schilling let out the details of the business plan. Copernicus was destined for the free market because investors were adamant about growth in that sector even though Schilling himself wasn’t.

“You won’t find a more ardent opposition to free to play than me, and I went 180 degrees… I think when we eventually showed off the game for the first time, the atom bomb was going to be free-to-play. When we announced that at the end, that was gonna be the thing that, I think, shocked the world.”

Schilling claims the only reason they were close to a deal was because of the business model, but that was shattered when politics came into play via Rhode Island governor Lincoln Chafee. As is stands, the game is dead, but if there’s such an interest within this market, maybe someone else would jump in to pick up on the market with a similar plan… sans government.