Heroes of Ruin Sales Disappoint n-Space

“No, we’re not satisfied with the sales. The 3DS attach rate is… challenging at best and it seems that, for all its promise, Heroes of Ruin did not appeal to enough of the installed base.”

Strong words from n-Space co-founder Dan O’Leary on their recent 3D exclusive action RPG. Heroes of Ruin took a simple approach to the genre at its core and broke into the online landscape better than anything else on the hardware. Unfortunately, a demo drew some ire from the community and likely cost the company sales. Reviews were also less than stellar too. This has all but killed sequel potential. From O’Leary:

” I fear that Heroes did not have enough commercial impact to justify a sequel.”

I was (apparently) one of the few who dug Heroes of Ruin as a throwback of sorts to the genre’s roots despite a mountain of problems. It was arguably too long with false endings on top of false endings, but it worked. Coming out in the face of Diablo III probably didn’t help either. O’Leary dishes on Ruin and n-Space’s other projects in a great interview over at SuperPhillip.