Brian Provinciano: PSN and Nintendo Open to Indie Devs


Retro City Rampage, one of MPG’s best of 2012, launched on a variety of platforms. It saw life on Xbox Live, PSN, Steam, and just recently, WiiWare. Out of those, developer Brian Provinciano found PSN to be easiest to work with, and one of the most profitable. Xbox Live Arcade? Not so much:

“Two bouts of six plus months of pitching, paperwork, negotiation just to get onto XBLA. It’s absurd. They don’t make it easy. It cost more to do the XBLA version than all other SKUs combined. Made more on all other platforms.”
Proviciano was also one of the few to speak up on the ease of Sony’s Vita, saying it was a good chunk of his business, even more than the PlayStation 3.
This does not say much for Microsoft’s process. Sony has made it clear they will be focusing on developers next gen, while Microsoft struggles to even release first party software. The Xbox 360 exclusive schedule is lean, focused more on DLC rights than anything else. It makes one wonder how tough it is to get in the door even for larger companies.