Can a Gaming Product be Worse than SimCity?


We can laugh about the red ring of death, upside down PlayStations, and Diablo III. Those were terrible, but they are not SimCity.

Just about everyone saw problems coming, and even EA had to expect something to go awry. We knew there would be errors, glitches, and connection issues. I can’t imagine anyone thought it would reach these proportions however.

Kotaku’s coverage has been funny, a great way to vent frustrations over a product launch that should not have happened. Every one of their images has been a city on fire or building collapsing. The sheer number of them only goes to show what a mess this has become.

Bringing you up to speed, players were unable to connect, were kicked out after the tutorial, lost access to their city when they did get in, or were sent into long waiting ques that when done, wouldn’t let them in anyway. This is all still happening as servers are reportedly being added. EA has dropped advertising support from partners (rumored), pulled features from the game, refused refunds via Origin, threatened to ban people who went through their banks from refunds (then said otherwise), and Amazon has pulled the game from their storefront.

EA, you blew it. Bad. I feel for the developers caught in the crossfire of what has become a truly epic failure from which there is no escape. Any support anyone has for always online methods should be removed. The technology is not ready, and facing facts, even when it is, will never run perfectly. If it comes up, we will all chant cries of SimCity anyway. This is creating one of the biggest running jokes in gaming, and we are all witnesses.

SimCity will never go down as a classic because it well never shake its reputation. At this point, its legacy has been solidified, a shining beacon of how anti-consumer this industry can be. Future discussions will always revert back to the days when SimCity burned technological bridges, not in-game ones. History has already shown how this works: Diablo III still carries a stigma on its back. Hilariously, despite the cries of how necessary the always on connection was for Blizzard’s action RPG, the console versions will work just fine sans internet. Go figure.

At this point, maybe that is the only way to salvage SimCity too, cutting losses, admitting the mistake, and cutting the cord.