What about Xbox One and Used Games?

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The ‘net is exploding right now with stories, theories, and editorials regarding Xbox One and used video games, or rather the potential incompatibility. Part of me wonders why, the same media who stood still as online passes and day one DLC ran rampant, has taken such an interest now. Seems like they’re late to the party, but the comment discussion is vehemently negative, thankfully siding with the consumer, sans outliers.

The other side of me wonders why this is all aggressive: Nothing definitive has been announced. Stories have twisted and dissected words, brought up theories, potential scenarios, or more. Sony is oddly getting a free pass as if they’re marketing side was clear – it was indecisive at best – in regards to the same issue.

I’m open to discussion. Of all the articles posted on this site, this is the one I’d love to have a discussion on. It is immeasurably damaging to Microsoft’s new Xbox One brand, and it is no one’s fault but their own. However, this hype for the reveal of their business plan is likely all for naught. Microsoft will take that E3 stage with a clear message, but not one of used games. They’ll showcase technology, exclusives, and other things the hardware can do, the skedaddle without mentioning the used game restrictions. Why ruin the hype?

They will leave that information in the hands of the gaming press, not to the helplessly excited Spike TV audience. Enthusiast press will launch into tirades, some for, some against the methods, but the news will fall on mostly deaf ears. We are, after all, a blip on the gaming radar. We may tell some friends, while the rest will gleefully scarf down Madden and Call of Duty with friends. Most may never even know their rights have been shut down.

At some point, this all may turn political or legal. I hope it does. Yet, long term, it is doubtful little will change. Microsoft will have dollars to blow and small text on the console or game box protecting them. We won’t get anywhere. This was something we needed to fight on the front lines as online passes and DLC practices grew. We lost the chance to fight toe-to-toe, and as consumers, our backs are against an ever growing digital wall.