Xbox One Reputation Places Online Outcasts with Outcasts

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Xbox 360’s iteration of Xbox Live came embedded with a 5-star rating system and “zones” meant to segregate online trolls from the cleanly playing populace. Most would argue it didn’t work, hence the popularity of Xbox Live Parties.

But, Xbox One has a fresh approach, meant to mitigate risk by pulling online stragglers from the forefront, and sending them into a corner to play with other misfits. Microsoft’s acknowledgement of their feral community member is refreshing, especially when they all seem to bunch together and inhabit personal play sessions.

Now, the gist of Xbox One’s policies will siphon cheaters griefers, team killers, and people with overly loud music into match-ups against one another. Max Payne 3, from Rockstar, took a similar approach to its online playspace. Whether or not is worked depends on whom you talk to.

Selection is based on long term factors, especially user feedback, leaving doors open to potential abuse, although Microsoft states they have a system in place to prevent reputation breakdowns of legit users. From a great OXM interview with senior product manager Mike Lavin:

“Let’s just be clear, there is no way at all that a conglomerate of people can conspire to sink your Reputation on the system. The way that it’s built fundamentally stops that. It’s very much over a period of time – if we see consistently that people, for instance, don’t like playing with you, that you’re consistently blocked, that you’re the subject of enforcement actions because you’re sending naked pictures of yourself to people that don’t want naked pictures of you… Blatant things like that have the ability to quickly reduce your Reputation score.”

Xbox One will also implement positives for those who consistently play well with others, although specifics are unknown.